Hello, I’m developing a P2P multiplayer game in godot with GodotSteam addon. I’m having problems on finding how can I sync an non-player object like a ball, it’s an RigidBody3D. Keep in mind that my game will be played with more than 2 peers. if anyone can help me I’ll be so glad
Only the authorized player is sending the packets but my physics objects are jittering extremely badly yes this is not the right synchronization I have read a lot of articles but I don’t know how to do it smoothly.