Tab Container not generating Tabs in it's inspector

Godot Version

4.4.1

Question

Using a tab_container node for organizing my pause menu. Supposedly according to documentation and the internet, the tab_container should be adding sections to it’s Inspector that control properties of each tab when I add Control children to the tab_container. I’m not seeing them appear even though I have children, they are Margin Containers, the tabs are appearing in editor and in-game, I’m able to control the tabs in script (turned off focus for my tab_bar and am controlling the tab selection with controller shoulder button inputs).
However, there’s no Tab0, Tab1 or whatever, in the tab_container inspector that I can find. Ideas?

Are you looking at the most recent docs? It’s a fairly new feature to the editor, and you are on a fairly old version.

You should still be able to add or modify tabs through a script with set_tab_icon etc

Oops. Yeah, it’s probably because of the version. That’s caught me a few times. :disappointed_face:
Been thinking of updating, if only to avoid this situation.

Thanks!