TabBar Randomly Switching

Godot Version

4.2.2 stable


I have a TabBar that controls the state of my UI. Sometimes the on_tab_changed() signal is emitted when I haven’t selected another tab. This appears to be random, and I haven’t found a way to reproduce this.

Another thing is that it seems to switch only to the first tab (0 index). Although this could be just because I didn’t notice it switching to my second tab.