Hi people, it’s my first week using Godot so going step by step with countless tutorials on YouTube. I have been using Game Maker Studio for years now so the approach is different to what I’m used to with objects, rooms etc.
Hence my question: is there any possibility to use some sort of “template” to create a player instead of going everytime through all the nodes? Would he saving the scene and load it everytime for a new project the only way to do it?
There is a template script for basic platformer movement in 2D and 3D CharacterBodies. You do have to make the nodes, but it’s only two for collision (The body and CollisionShape) and a visual that is up to you to customize per project.
There are templates for collections of nodes in the form of the “scene”. You can make a “scene” that’s just the player nodes, and then load/instantiate that within another scene. So, you might make a scene for the player, a scene for a mob, a scene for a shot, and then spawn those as needed within your level scene. Scenes are just canned node hierarchies, so they compose nicely into larger scenes.