Godot Version
4.6.1
Question
I was trying to add a .png as texture in terrain 3d but it become white ?
Before adding :
It looks like your plugin has warnings in the scene tree, maybe you should check those out and post them here
Specifically how they are imported, Godot doesn’t really use PNG or JPEG files, those are slow to decompress and aren’t fit for video-memory. Godot converts all your images into certain formats for either 3D or 2D use, you need to change the import settings on your new texture, as the warning says in the Import panel.
yup i was reading the same , right now trying to know how to convert ?_? in this DDS
You don’t do the conversion, Godot converts image files via the Import tab. It does so transparently so your original source PNG remains on the filesystem while the converted texture is hidden in .godot/imported/
You need to change the settings, specifically to match the other textures. I would bet clicking “Preset” at the top and selecting “3D”, then reimporting will fix it for you.