Terrain autotile chooses the wrong sprite v4.3

Godot Version

4.3

Question

Hello!
I’ve been spending time lately to create an autotile terrain that would match any case.
I’m making a 2D platformer, and it seems that Godot doesn’t always choose the right tile to place in certain situations.
Did I miss something with my bitmask?
Here is a screenshot of the issue:

Would be good to see the bitmask, but if both have the same bitmask configuration, Godot will choose randomly between them to place into scene.

In this case you can add them separately in the tiles tab or create a separated terrain for each variation that should have the same bitmask config :slight_smile:

Hey Matheus, hello!

Thanks a lot for your answer, however, if you look closely you can see the bitmap, in a lighter purple shade. The tiles don’t have the same bitmask, so they can’t (shouldn’t?) be considered as variants.

Here is another version with the same bitmask but more visible: