Godot 4.5
I’m trying to implement a simple terrain set for a road. Nothing fancy. But I get errors even on straight lines. Is something wrong with my terrain set setup? Please help.
Sometimes empty space considered as tile of a same set
Godot 4.5
I’m trying to implement a simple terrain set for a road. Nothing fancy. But I get errors even on straight lines. Is something wrong with my terrain set setup? Please help.
Sometimes empty space considered as tile of a same set
Your terrain set is incomplete: For a matching-sides terrain set a total of 16 different tiles are needed, yours has only 11. There are no tiles defined for a road piece without or with only one matching neighboring tile, thus the terrain set uses varying tiles trying to handle these cases.
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