Text in label is uneven

Godot Version

4.2.1 Stable.Mono.Official


I made a custom tooltip panel containing labels for a title and text. The only overrides are text color and size. In game, the text is all uneven - see attached pic. This is the default font, but any other font I try shows the same way. Any idea what I can do to fix this? Thanks!

edited to add I saw a similar topic where the fix was to disable font oversampling. I tried that and there was no change in the issue

What are your Display > Window > Stretch values in Project Settings? Try to change Mode to canvas_items and Aspect to expand.

1 Like

Changing Mode to canvas_items did the trick, thank you!!

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