Text leaving behind the first letter stuck

Godot Version

4.3 stable

Question

welp, I have been trying to make my first 2d platformer just to learn godot, I have been learning some scripting in the past 2 days and so far so good, but when I tried adding some ui to my game using a canvas layer then a label inside of it which updates with how much score u have, it updates correctly, but the label, its text is broken, it leaves the first letter behind at the place where the label was placed, and then uses the rest of the text for some reason ignoring the first letter, and when i tried increasing the outline size which gave it this shadow, it worked and it didnt ignore the first letter but SURPRISENGLY it ignored the first letter’s shadow/outline, so it used the text but left the shadow of the first letter where it used to leave the letter at first and I just dont know what to do pls pls heeeeeelp

here is a photo to show u what i mean

WOW it broke even further now I just realized, now most the letters are just ignored and the shadow still remains at the origin ig look


PLEASE HEEEELP!!!

This is a known issue:

As a workaround, switch to the Compatibility rendering method in the top-right corner of the editor.

1 Like

Is there a way, I can use the same rendering method, but still have it fixed? Also that post u mentioned, i kiiinda dont understand a thing in it, if u have discord maybe u can add me and explain it a bit better pls? My dc is: thekiller_165hgf

Ok apparently changing to compatibility rendering made it use the correct gpu my geforce 940mx and everything is working perfectly now, thanks a lot.