Text not updating for debugging

Godot Version



For in-game debugging, I am trying to call the player’s rotation in a script attached to a Label3D and update the text for the Label3D every frame to what the player’s current X and Y rotation values are. The Label3D just returns “0, 0” even when the movement script attached to the player given the the correct values though my in-script printing.

How can I have this text update properly?

Could you maybe upload the script your having issues with? Could help me see where exactly the problem is.