Texture becomes curvy when camera is further away

Godot Version

4.7.1.

Question

Hello! I have created a 3D floor model in Blender. I have applied a simple floor laminate texture on it. In Blender the floor looks perfect and the lines of the laminate are straight. But, in Godot the lines on the laminate become curvy at a certain point. I noticed when I put the camera closer to my floor, the texture straightens out, but when I put the camera further away the lines become curvy again. The texture itself is really small and it’s a png file (42 pixels wide and 83 pixels tall).

This is the top view of my floor in Blender (on top of the floor is some furniture):

This is the top view of the floor in Godot:

I tried to reimport the texture in Godot after putting the “Compress mode” to “Lossless” and it didn’t resolve my issue.

Please let me know how I can fix this!

Disable LOD generation for the mesh in its import options and re-import it.