Godot Version
4.3
Question
On my game, the ground is a basic StaticBody2D with a MeshInstance2D and a CollisionShape2D. The MeshInstance2D has a tetxure, which is a basic JPG image (1024x256 size). I"ve deployed my game as HTML5.
On Chrome/Windows, it works fine, but on Chrome/Android, it seems that the texture is not loaded…
Android
Windows
How can I solve this issue ?
Regards