Texture not loading in HTML5/Android, but loading in HTML5/Windows

Godot Version

4.3

Question

On my game, the ground is a basic StaticBody2D with a MeshInstance2D and a CollisionShape2D. The MeshInstance2D has a tetxure, which is a basic JPG image (1024x256 size). I"ve deployed my game as HTML5.
On Chrome/Windows, it works fine, but on Chrome/Android, it seems that the texture is not loaded…
Android
android
Windows
windows

How can I solve this issue ?
Regards

Issue solved, I hence reply to myself.
The image texture file was named Rock030_1K-JPG_Color.jpg, I renamed it rock.jpg, and now it works. Name too long, some characters that were not liked, I don’t know, but it works …

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