Godot Version
V4.4.1.stable.offical
Question
Hello everyone.
I am new to godot and game making in general. For reference I am using blockbench for creating my 3D models.
I have created one model so far in blockbench and textured it using a texture atlas I created. I have mapped all the UVs manually as well. I exported the model to godot without embedded textures. Inside godot I created a standardmaterial3D for my texture atlas. I then applied the texture to my model however the model textures come out wrong. They are in the general area of where the textures should be but they all seem placed severely wrong. I will include screenshots of how the model looks in block bench compared to how it does in godot along with the settings.