I’m facing a peculiar issue with texture rendering in Godot 4.2 when I try to rotate or resize the texture. I have attempted to address the problem by adjusting the filter and repeat fields in the texture section, but unfortunately, it hasn’t resolved the issue. Additionally, I experimented with changing the screen size, but that didn’t prove effective either.
Here are the relevant details:
Godot version: 4.2
Problem: Texture rendering issues when rotating or resizing.
Despite these efforts, the rendering problem persists. I suspect there might be something else affecting the rendering when rotation or resizing occurs.
Has anyone encountered a similar issue in Godot 4.2? Any insights, suggestions, or solutions would be greatly appreciated. Thank you!
[bug pic]-1
[bug pic]-2
[not glitched texture pic]-3