Texture Rendering Issue in Godot 4.2 - Rotation and Resize Bugs

I’m facing a peculiar issue with texture rendering in Godot 4.2 when I try to rotate or resize the texture. I have attempted to address the problem by adjusting the filter and repeat fields in the texture section, but unfortunately, it hasn’t resolved the issue. Additionally, I experimented with changing the screen size, but that didn’t prove effective either.

Here are the relevant details:

Godot version: 4.2
Problem: Texture rendering issues when rotating or resizing.

Despite these efforts, the rendering problem persists. I suspect there might be something else affecting the rendering when rotation or resizing occurs.

Has anyone encountered a similar issue in Godot 4.2? Any insights, suggestions, or solutions would be greatly appreciated. Thank you!

[bug pic]-1

[bug pic]-2

[not glitched texture pic]-3

upscale your game assets. There are a couple of websites online, as well as your game project window. If you’re using 64x64, multiply it by 10. Do the same thing for the pixel art.

sadly it didnt helped

If you rotate pixle art that isn’t upscaled, you’ll get this effect. Drawing individual frames for the rotation is another way.

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But why this doesnt work for this guy https://www.youtube.com/watch?v=jYCY81gShSI [7:43]
He hasnt upsacled his assets