TextureProgress Bar doesn't work (Solved)

Godot Version

4.5.1.stable

Question

Hello All, I’m trying to make health bar for my game. I added texture progress bar and added 2 pngs. When I set value 100 it shows full but when i changed to 90 it doesn’t change. It changes when it’s 88 to 0. 100 and 90 shows the same amount. I’ve changed the progress ofset to see if it’s because of the outside frame but it isn’t.

Thanks in advance!

What happens if you remove the frame?
I’m pretty sure your frame just hides the endings of the bar so you can’t see it move.

Can you also post both of the pngs here?

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I found the solution but couldn’t make it properly sized. I used the png background remover but removed background still counts as png size. I tried to crop the removed image and it worked.

Thanks for the help tho.

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