Textureprogressbar clockwise is crooked?

Godot Version

4.4

Question

I have this teture:

If I upload that to a textureprogressbar, set the same image as over and under (cooered light gray and green respecitivly) and set it to clockwise, you can clearly see it looks crooked.

How can I get the green to align radially?

is the green texture a different size?

Okay I struggled with this for hours today but fixed it 10 minutes after i post lol. I needed to center it with “Center Offset” and put in the right initial angle and fill degrees.

I’m so dumb