Godot Version
4.6
Question
Hello! in my game i have these cards, where i want the items to sit right in the middle of them. in the editro they all do that just fine, but when i run the game the items end up in all sorts of different positions and i cant figure out why. ive attached some images with my node configs and some code that im not sure is helpful but it doesnt hurt to have it. please help
if selecteditem.icon.resource_name in ["bbs","recoded"]:
print(selecteditem.icon.resource_name)
icontexture.texture=selecteditem.icon
icontexture.rotation_degrees= (-135.00+89.00)
print(icontexture.rotation_degrees)
if selecteditem.icon.resource_name == "unix":
print(selecteditem.icon.resource_name)
icontexture.texture=selecteditem.icon
icontexture.rotation_degrees= (-135.05+89)
if selecteditem.icon.resource_name == "kh3":
print(selecteditem.icon.resource_name)
icontexture.texture=selecteditem.icon
icontexture.rotation_degrees= (-140.00+89)
if selecteditem.icon.resource_name == "days":
print(selecteditem.icon.resource_name)
#icontexture.texture=selecteditem.icon
#icontexture.rotation_degrees= (-90+89)
print(icontexture.rotation_degrees)
if selecteditem.icon.resource_name in ["kh1","kh2","ddd"]:
print(selecteditem.icon.resource_name)
icontexture.texture=selecteditem.icon
icontexture.rotation_degrees= (-45.00+89)
print(icontexture.rotation_degrees)
else:
icontexture.texture=selecteditem.icon


