Godot Version
4.4.1
Question
Imported .blend scene with one PBR material on mesh. Used two vertex colors on it to blend that same texture, but with different HSL params. In Godot this material became gold for some reason. Am I stupid?
4.4.1
Imported .blend scene with one PBR material on mesh. Used two vertex colors on it to blend that same texture, but with different HSL params. In Godot this material became gold for some reason. Am I stupid?
Godot doesn’t use the same rendering pipeline as blender, you will have to recreate complex shaders in Godot
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