Textures bug on Android export

Godot Version

4.2.2

Question

I’m having troubles with textures when I export my game to Android

Basically, some of the textures are being show with incorrect colors, in a glitchy and bizarre way

Images to show the problem:
Original - desktop export

Bug - Android export
bugged

Bug 2 - Android export after trying to change some texture options on Project settings
bugged2

Searching for old posts, I saw that some people found this problem, but with Godot 3.x. I tried to apply the fixes that I found in this posts, with none or worst resutls, as I showed in the last image

Any tips to fix this?

I seem to have a similar glitch in colors after Android export (bug1), any solution found by now @infinitemarcus ?

need to know which devices you tried, to know which graphics processor you are using to play the game. also need to know what kind of rendering method was used for this export?

image
always worth to try switching between mobile renderer as it should be the most stable for android, even though slower than compatibility

I tried both mobile and compatibility. However I was trying to run the APK on Android Studio on my PC (where I had the weird colors), but now I just tried to run the APK on an actual phone and there it seems fine … :crossed_fingers:

I’m still searching for a solution. But I saw you comment saying to run in an actual phone, and I will test it today

I tried only on the Android Studio devices (including Ipad), trying every rendering method of Godot. None of them worked as spected

I will try on a real Android device and share here what happened