The 2x2 pixel image is showing the wrong colours

Godot Version

4.4

Question

I have a simple 2x2 pixel grid, black and white works perfectly. But I tried making it purple and green but the colours are wrong in Godot, I have no clue why! How can I get the correct colours to show?

First image is in photopshop, second is in Godot.



Can you check the import-tab when you click on the image-resource and try playing around with the import-settings

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That’s probably the DXT1 compression. You might try going to the import tab for that texture and telling it you want lossless.

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