The health bar will disappear

Godot Version

4.5

When I use the camera shader, I find that the monster’s blood bar disappears, which is strange. I don’t know the reason. It can run normally in 4.3, but this problem exists in 4.5

Is this a bug?

Could be. Worth logging it.

He would need to find out what’s actually going wrong with a minimal example, with a project like this there could be thousands of things causing this.

Yup.

I figured if he was going to log the bug he’d learn about the MRP and creating that might solve the problem. If not, logging it would either allow the team to fix it, or tell him why it’s not a bug.

I still have this problem after simplifying the project

I have found a solution. After increasing the rendering sorting of health values, they can now be displayed normally

material.render_priority=-1

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