The image is not shown correctly when its size is larger than the viewport

Godot Version

Godot 4.2

Question

Hello, I am new to godot 4 and now I have a very simple question.
When I add an image which is larger than the window viewport, I get this


The large image is not shown correctly.

What type of node is it? Can you drag it big?

Oh, it’ wired. I close godot and reopen it, this problem disappear.
I used sprite2D node with an image texture and set the resource path, but the picture wasn’t shown I just got a small square. However, I can’t reproduce this now, it just becomes normal. Anyway thanks.

You can also just drag the image inside the scene from the file-manager. This way you dont have to create the node and put the path in

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