The native editor keeps crashing when I try to load an imported peoject

Godot Version
4.3 stable

Question

I was wondering if anyone can advise with what’s going on.
I’m trying to load a project that I previously started on my Laptop onto my PC but whenever I try to load it I get the following errors according to the console and the native application crashes.





I’m not sure what I’m supposed to do to resolve this.

My Laptop’s specs are:

  • 128 MB Intel(R) Iris Xe Graphics
  • 8GB RAM
  • 11th Gen Intel(R) Core i5-1135G7 CPU

My PC specs are:

  • 113 MB Intel(R) HD Graphics 4600
  • 16GB RAM
  • Intel(R) Core i5-4590 CPU

Any help is greatly appreciated!

My guess is that your integrated GPU doesn’t support the Forward+ rendering. Try to change the project on your laptop to use Compatibility instead, save it then try again.

Thanks, I’ve been able to successfully load the project.

The issue I get now is the editor lagging and being irresponsive.

There aren’t any errors to indicate what could be wrong but I read another post:

Which covers the same node type I’m currently trying to edit.