Godot Version
v4.6.beta.mono.arch_linux [63227bbc8]
Question
Hi. The new IK chain solvers, such as FABRIK3D or JacobianIK3D, don’t seem to work as expected when the rotation is limited by a JointLimitationCone3D.
I added a FABRIK3D to my humanoid rig to fix its feet to target 3D nodes which works as intended initially:
However, when I restrict the rotation radius to prevent the joint from bending in the wrong way, it fails to solve proper positions for the end bones:
I think I got the joint cone’s orientation right, from the way the legs bend when I adjust its radius.
Could anyone help me with this problem?
Thanks in advance!

