The pointlight work weirdly when zooming out the camera

Godot Version

4.3.stable

Question

When I zoom out on the camera, the light stops illuminating the back layers of the background. The light flickers and the front layers are illuminated as usual. I don’t understand what’s wrong.
If the zoom is greater than 0.5, everything works fine.
The problem occurs at lower values.
I tried changing the light and camera, but nothing helps.

video example of what is happening at the link: