Is there any way to communicate to Godot developers that some particular issue is more important than others?
Currently there are almost 10000 issues open ( Issues · godotengine/godot · GitHub ). There are of course duplicates, obsolete ones, minor inconveniences and then there are serious ones that really need to be fixed. My concern is that the important ones will drown to the sea of not-so-important issues and developers perhaps are not even aware which of the issues are the critical ones.
So if I as a game developer find an issue that is critical and there’s no workaround what is the preferred way to raise attention to that issue?