The problem is with the platforms you can walk through

Godot Version

v4.

Question

I have implemented a mechanic whereby the player can go through platforms, if he presses the down button, he will fall through, or if he jumps under it, he will fly over it and stand, but I have a big problem that is very annoying. If the player jumps under the platform and ends up not going through it, but stops his collision in the middle, then he will simply get stuck in it. I understand why this happens, but I don’t know how to optimize this moment

func platform():
	if Input.is_action_just_pressed("down") and is_on_floor():
		$TimerPlatform.start()
	if Input.is_action_pressed("down") or velocity.y <= 0 or !$TimerPlatform.is_stopped():
		set_collision_mask_value(3,false)
	else:
		set_collision_mask_value(3,true)

Please help, I don’t understand how games create such a pleasant platform experience.

I think it’s answer to your problem (with timecode, but you can watch from begin)

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.