The problem of 3D rendering

Godot Version

v4.1.1.stable.mono.official [bd6af8e0e]

Question

There is a problem when rendering intersecting objects. I use 1 DirectionalLight3D and MeshInstance3D, each of which is located in a 3D node, but the same thing happened with CSGSphere3D. Can you tell me what causes this and how to fix it?
The problem itself is on the video: Imgur: The magic of the Internet

Make sure in your material settings the transparency is set to “disabled”
Godot_v4.2.1-stable_win64_EkbYMPPoO9

Transparent objects (material transparency set to “alpha”) are rendered one at a time and can’t be rendered partially clipping into others, even if the object itself doesn’t have any transparent parts.

This is a comparison of 2 different materials, the blue has transparency disabled and the purple has transparency set to “alpha” imgur link

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