The problem with importing a duplicate object from Blender to Godot

Godot Version 4.3

Hello, I have a problem importing objects from blender in gltf format into separate meshes. These objects (fingers) were duplicated in blender via ctrl+c ctrl+v and the position and volume of each object were changed. But when importing Godot into separate meshes (fingers), they are saved in the same meshes (as it was before copying), but with the correct name.





The position of the fingers becomes random , at the moment when other objects are imported correctly.

try applying all transforms before exporting. Select each model, I use F3 to search for most commands, like “apply all transforms”

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Thank you very much, it really helped, I’m sorry that I wasted your time on such a person

No wasted time! It’s a tricky hidden feature of Blender’s Object mode. Applying transforms is a good habit.

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