Godot Version 4.5
If I open the project settings and simply navigate through the menu, the program freezes completely and becomes unresponsive. Godot 4.5. Linux Fedora 42
Did you try to minimize the project settings window? Godot halts the main screen while project settings is open, even if minimized.
m4tic
September 26, 2025, 8:18pm
3
In my case I need to close it completely, while settings is open the main Godot UI is unresponsive. On Linux it is even more annoying as Godot does not show it as a second window so it is sometimes hard to even get the settings window back after minimizing it to close it completely.
I’ve been using Linux with Gotod for two years now and haven’t had any problems with windows. This is the first time this has happened. When Godot freezes, the windows don’t respond. I can’t minimize them. I force-quit the process through the System Monitor (Task Manager). The problem isn’t constant. It’s difficult to understand the cause.
unit327
September 26, 2025, 11:40pm
5
There have been a few reports of this, I got hit by one which was fixed by a kernel update.
opened 09:51PM - 31 Aug 25 UTC
bug
platform:linuxbsd
topic:rendering
needs testing
crash
### Tested versions
- Occured in v4.4.1.stable.official [49a5bc7b6]
- Untested … in other versions
### System information
Godot v4.4.1.stable - Linux Mint 22.1 (Xia) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 860M (nvidia; 550.163.01) - Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 threads)
### Issue description
When running a project, the entire system freezes and remains unresponsive. All background apps continue to run, but the screen and mouse do not change. No keyboard shortcut works, including switching to a virtual console.
If you run the project then quickly switch to a virtual console, the entire app crashes (but the system remains responsive) and gives the following stack trace:
```
ERROR: Can't connect to a Wayland display.
at: init (platform/linuxbsd/wayland/wayland_thread.cpp:3909)
ERROR: Could not initialize the Wayland thread.
at: DisplayServerWayland (platform/linuxbsd/wayland/display_server_wayland.cpp:1417)
ERROR: Can't create the Wayland display server.
at: create_func (platform/linuxbsd/wayland/display_server_wayland.cpp:1391)
WARNING: Display driver wayland failed, falling back to x11.
at: setup2 (main/main.cpp:3045)
MESA-INTEL: warning: Haswell Vulkan support is incomplete
Vulkan 1.3.277 - Forward+ - Using Device #1: NVIDIA - NVIDIA GeForce GTX 860M
ERROR: Printing last known breadcrumbs in reverse order (last executed first).
Some of them might be inaccurate. Try running with --accurate-breadcrumbs for precise information.
at: print_lost_device_info (drivers/vulkan/rendering_device_driver_vulkan.cpp:5613)
ERROR: Searching last breadcrumb. We've sent up to ID: 771
ERROR: Last breadcrumb ID found: 766
ERROR: Last known breadcrumb: BLIT_PASS
ERROR: Last known breadcrumb: UI_PASS
ERROR: Last known breadcrumb: BLIT_PASS
ERROR: Last known breadcrumb: UI_PASS
ERROR: Last known breadcrumb: UI_PASS
ERROR: Last known breadcrumb: BLIT_PASS
ERROR: Last known breadcrumb: UI_PASS
ERROR: Last known breadcrumb: BLIT_PASS
ERROR: VK_EXT_device_fault not available.
at: on_device_lost (drivers/vulkan/rendering_device_driver_vulkan.cpp:5531)
ERROR: Vulkan device was lost.
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2653)
================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.4.1.stable.official (49a5bc7b616bd04689a2c89e89bda41f50241464)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x74c062645330] (??:0)
[2] /home/Downloads/godot/Godot_v4.4.1-stable_linux.x86_64() [0x1603b54] (??:0)
[3] /home/Downloads/godot/Godot_v4.4.1-stable_linux.x86_64() [0x3d9a5d2] (??:0)
[4] /home/Downloads/godot/Godot_v4.4.1-stable_linux.x86_64() [0x3dd012f] (??:0)
[5] /home/Downloads/godot/Godot_v4.4.1-stable_linux.x86_64() [0x3e841fc] (??:0)
[6] /home/Downloads/godot/Godot_v4.4.1-stable_linux.x86_64() [0x513c9d] (??:0)
[7] /home/Downloads/godot/Godot_v4.4.1-stable_linux.x86_64() [0x41e7b2] (??:0)
[8] /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x74c06262a1ca] (??:0)
[9] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x74c06262a28b] (??:0)
[10] /home/Downloads/godot/Godot_v4.4.1-stable_linux.x86_64() [0x44297a] (??:0)
-- END OF BACKTRACE --
================================================================
```
### Steps to reproduce
1. Open project to edit
2. Run project with F5
### Minimal reproduction project (MRP)
N/A
1 Like
I updated Linux to 6.16.8 and started having problems opening windows in Godot 4.5.
tgm
October 5, 2025, 9:31pm
7
Same here.
Yesterday I did a sudo dnf update on my Fedora 42 workstation, and that system-wide update included a change from godot-0:4.4-2.fc42.x86_64 to godot-0:4.5-1.fc42.x86_64. After the update, Godot would freeze when it tries to open certain windows. For example, selecting “About Godot” from the “Help” menu froze Godot.
Downgrading to godot-0:4.4-2.fc42.x86_64 restored normal behavior.
Moreover, it is impossible to identify the exact cause or in which specific case this windows problem occurs. But it exists.
Fedora 43 here.. unusable. Even going into the settings of Godot just locks the software up.