The rpc node checksum failed. Make sure to have the same methods on both nodes

Godot Version

4.2

Question

as in the title I have this error even though I create both functions in server and client :
func _on_connected_ok(id):
rpc_id(1, “RegisterToLobby_ServerInfo”, Global.myid, Global.get_info())

@rpc(“reliable”,“any_peer”)
func request_server_info_data(id):
pass
and lobby
@rpc(“reliable”,“any_peer”)
func RegisterToLobby_ServerInfo(id: int, dic: Dictionary) → void:#dic<String, String>
rpc_id(id, “request_server_info_data”, id)

@rpc(“reliable”,“any_peer”)
func request_server_info_data(id):
pass

to reproduce
GitHub - EpicSpaces/godot_4_2_rpc_id_checksum_error: test error to reporduce on godot 4.2