Godot Version
4.2.1 stable
Question
Good evening, everyone. there is a problem with animation playback. I have characterbody2d, animatedsprite2d is connected to it. the problem is that when the buttons are pressed, the sprite changes, but the animation does not play. maybe the problem is in the code
extends CharacterBody2D
@export var speed = 200
func get_input():
var input_direction = Input.get_vector("left", "right", "up", "down")
velocity = input_direction * speed
func _physics_process(delta):
get_input()
move_and_slide()
@onready var _animated_sprite = $AnimatedSprite2D
func _process(_delta):
if Input.is_action_pressed("right"):
_animated_sprite.play("right")
if Input.is_action_pressed("left"):
_animated_sprite.play("left")
if Input.is_action_pressed("up"):
_animated_sprite.play("up")
if Input.is_action_pressed("down"):
_animated_sprite.play("down")
else:
_animated_sprite.stop()