I want to implement a menu in a 3D scene that follows objects and allows you to click to upgrade your character
How can I make my application work?
What exactly do you want to achieve with a SubViewport?
Even without nodes within SubViewport _input
and _unhandled_input
are not triggered. I don’t know yet whether it’s a bug or intentional.
Docs: SubViewport — Godot Engine (stable) documentation in English
I want to implement a menu in a 3D scene that follows objects and allows you to click to upgrade your character
Docs
SubViewport must have a non-zero size and be either put inside a SubViewportContainer or assigned to a ViewportTexture.
so I can intercept the events
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