I am planning to use this module in my game, since it supports prediction and rollback/rewinding, unlike other similar modules.
Netfox supports those, but netfox is written in gdscript, which isn’t optimal for this sort of task.
Is there any C++ developer who understands how this module works, and why it needs recompiling godot?
I would rather not have to recompile godot.
mrcdk
2
Because they choose to make it a module. More info about modules:
The link says
C++ modules are mainly needed when GDExtension doesn’t suffice and deeper engine integration is required.
What exactly does that mean? Any example? And can you see how this module I linked cannot be made into a gdextension?