Godot Version
4.1.1
Question
`Hello there I am working with the tiles where I made a bool is_placeable and I turned it true for the Tiles I can build on but on some of the tiles that I can’t place there is still grass where You can build. How would I be able to turn that into the buildable, Should I just scrap this method and go with something else?
`
If a tile only has two options (placeable and not placeable) this method should work fine. If you have more states you either need to go with a different way or instead of a boolean you can use an integer as bool_flags to store several booleans inside of one integer to cover all your possible states
This works correctly for me, my only issue was that the unticked tiles, basically the ground tiles have a bit of grass on them and I wanted to know if I could make that area buildable in some way?
What does “buildable” mean? Why cant you also just tick these tiles?