Tilemap "Collision Animateable" property changing position of tilemap

Godot Version

v4.2.1.stable.official [b09f793f5]



I’ve been messing around with Tilemaps lately, specifically with making them move. However, I have encountered a problem with with the animateable collision setting. When I set collision animateable to “on” the position of the tilemap, it moves to the global origin, and will not move with its parent.

Why is this happening?

Here are a couple screenshots showing the problem. The first screenshot has collision animateable off, the second one has it on. (sorry for the poor quality; new users can’t upload more than 1 image.)