Godot Version
4.2.1
Question
I use tilemap node to draw physics layers for lake shore tile maps like this:
And now I have also drawn physics layers for a bridge tile map like this:
The problem is, if I put the bridge on the lake shore, my character cannot walk to the bridge because of the physics layer of lake shore like this:
The bridge and lake shore are drawn on different time map layer, is it possible to remove the physics layers of tile maps that are covered by other objects???