Tilemap Collision Problem

Godot Version

4.2.1

Question

I use tilemap node to draw physics layers for lake shore tile maps like this:

And now I have also drawn physics layers for a bridge tile map like this:
图片

The problem is, if I put the bridge on the lake shore, my character cannot walk to the bridge because of the physics layer of lake shore like this:

The bridge and lake shore are drawn on different time map layer, is it possible to remove the physics layers of tile maps that are covered by other objects???