Godot Version
4.3
Question
i have a spaceship node, that has 2 children: Tilemap layer(the walls) and my character. when the ship is moving, the character and tilemap layer are obviously attached to the ship, so when the character is moving, he should collide with walls perfectly fine. But no, when ship gains some speed, the collider of tilemap layer is drifting in the opposite direction to the movement of the ship, which leads to really bad bug when i can either go through walls(at the back of the ship) or the character collides with air. im new to godot and might not understand something
here is the link to the video i made: https://youtu.be/0z2INWus5XU