TileMap Layer collisions not working on 4.4

Godot Version

4.4

Question

I’m developing a SNES-like Zelda game. First time implementing a TileMap Layer (the general map) scene. I have two layers: Floor and Borders. Made the borders layer, configured the collision layers in my character and borders, painted the collisioning tiles and they don’t show as collidable, only if I force show, but they dont work.

To be sure, the player’s mask matches the layers of the TileMapLayers, right?

Yes, it does.

Can you send a picture of your collisionlayers and masks?