Godot Version
Godot 4.5
Hello! I am developing a Top Down Pixel Art rpg and want make the trees(and buildings) transparent when the Player is behind them. Is there a way to do it using Map Layers? or you need to have those objects in different nodes using “transparent” areas2D? The only tutorial in Youtube I saw for this is from Godot 3.5, but he doesn’t explain it in detail.
func _ready() -> void:
print("hello world")