TileMap Lighting

Godot Version

4.2.1

Question

I’ve been working on a 2d game that uses tile maps as part of the level, however I’m experiencing trouble getting the lighting to behave the way I want. My intention is for the lighting to project onto everything, and shadows to be cast where occluders, (including the ones in the tilemap) are setup. Here’s where my issue is: I want the lighting to remain projecting onto tiles and objects that have occluders, and the shadows to only be cast onto the things that are further back in z-layer.