Tilemap Physics

Godot Version

4.2

Question

Is it possibke to have the tiles in the tilemap respond to gravity ie. Fall if unsupported? I wrote a custom physics simulation to handle this but i wonder if i reinvented the wheel and there was built in way to do it because i tried messing with some of the physics properties in the the tileset editor but i never could get anything to happen really.Thanks in advance.