Tilemap seams showing

Godot Version

4.3

Question

I’m playing with isometric tile maps. I noticed that camera movement makes the tile seams blink in and out. In the video you can see it happening on the wall. It was doing it earlier on the floor as well. Any idea why that might be?

I dont think its the tilemap, but it could be the camera itself. Try using a new camera2d and how that goes.

try to change camera parent node, seems like it was Y-sorted like tiles

So I ticked this setting in Project Settings and the problem seems to have vanished!
image
I’ll be honest- I have no idea why that made a difference. Movement is a little less smooth when the player is sliding against a collider, but for my purposes I think it will work for now.

@macm49158 & @solver10 thanks for your help as well!

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