Tilemap size issue

Godot Version

Godot 4.6.2

Question

guys so the indivisual tiles are 50, but it looks like this right now on the image I provided and it’s really frustrating, please help.

#No code for this

What values are set for the texture regions?

In case you created them automatically, the docs say:

If relying on automatic tiles creation (like we’re about to do here), you must set the tile size before creating the atlas. The atlas will determine which tiles from the tilesheet can be added to a TileMapLayer node (as not every part of the image may be a valid tile).

And afaik the recommended sizes are 16, 32, 64 etc. as those sizes can always be divided by 2.

It worked, thanks a lot.

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