Godot Version
4.3
Question
I am having some issues with lighting at the moment in my project. Here is how it looks right now.
I want tiles that are illuminated by the light source to cast a shadow on other tiles behind it. Or, the tiles that are affected by the light source are brighter.
Right now, it seems the light source is illuminating the entire TileMapLayer (The shadows you can see are because I added light occluders to these platform sprites (I mainly want it to do something similar).
Is there any way I can do this? Thanks for the help.