Godot Version
4.3
Question
Hey, i was just testing features on the engine trying to make a platformer when i noticed my tilemap wasn’t colliding with the player.
I used the Node TileMapLayer since TileMap is deprecated. Everything seemed well, both nodes seem almost identical, but when i tried to make the platform collide with the player, it never worked no matter what.
When i used TileMap, using the same proceedment:
Add child node to main scene > New Tile set > Add physics layer 1 mask 1 > select all terrain tiles > F to fill and enable one way collision (also tested without the one way collision)…
Using TileMap it worked. I can only assume the node is bugged. Any thoughts? Should i just ignore the warning that is deprecated and use TileMap?