Godot Version
4.5.1
Question
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hey does anybody know why i cant draw my tiles that are 32 by 32
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according to the tilesset grid iam not using the standard snap grid if you suggest id turn that off iam only using the on inside the tilemap
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i did make my texture region 32 by 32 my tileset is divideable by 32
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is there any setting i need to adjust maybe my game size ? cause right now its 640 by 360
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its a 2d game and iam using the tilemap node but the tilemap layer node also doesnt work
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my node position is default setting
