tiles 32 by 32 dont match tilemap grid (overlap)

Godot Version

4.5.1

Question

  1. hey does anybody know why i cant draw my tiles that are 32 by 32

  2. according to the tilesset grid iam not using the standard snap grid if you suggest id turn that off iam only using the on inside the tilemap

  3. i did make my texture region 32 by 32 my tileset is divideable by 32

  4. is there any setting i need to adjust maybe my game size ? cause right now its 640 by 360

  5. its a 2d game and iam using the tilemap node but the tilemap layer node also doesnt work

  6. my node position is default setting

What are those 403 errors in the debugger?

i didnt know you could expand the tileset ressource setting so i assumed they removed the tilesizes thats why it had 16 by 16 ties smb else helped me from the discord so its resolved ty anyways