Tiles and NormalMaps

Godot Version



Rotate Tiles with NormalMaps don’t rotate the normals as well.
Fliping Tiles with NormalMaps works fine.
Is that supposed to be this way?

It’s probably a bug. Try to reproduce it in a new project and open an issue here Issues · godotengine/godot · GitHub explaining what you want to achieve and what you tried so far. Attach that new project to it to help the Godot developers test it quickly.

Done. Thank you!