Tiles/Scenes Moving In Certain Scenarios

Godot Version

4.2.2

Question

I have blocks and scenes in my game that I’d like to animate, somewhat like putting them along a path and moving them along it. The problem is that I wouldn’t know how to do this in a way that’s compromising a lot…

Moreover, I need to find a way to make a platform/scene move without having to create an entirely different scene for it. If I had an inherited scene for example, I wouldn’t be able to put more code in it specifically for a one-time task. So, the question is just, how would I make certain specific scenes move along an editable path without having to make entirely separate scenes just for the one-time?

Sorry if this question is unclear, but I wouldn’t know how else to describe it. Thank you.