Godot 4.5.1
Hi, I made a post yesterday about this, but it was excessively long and over-complicated and incoherent, so I’m going to give it another shot. Sorry for the double-post.
Problem: I’m trying to make it so a Path3D is always tilted the amount that the player tilts it. For instance, if the tilt value for every point is 0.0, it should always face straight up (and I can tell which way it faces/tilts based on a child CSGPolygon). However, it seems to automatically tilt sometimes depending on the positions of the points even if the tilt value for those same points is 0.0. How do I stop this from happening, or counteract it?
[Example image 1] This example displays how every point on the black track has a tilt value of 0.0, so it should be facing straight up to the red points all the way through this curve:
[Example image 2] But, as you can see here, it is very heavily tilted inwards at the top of the curve even though I’ve confirmed that every point has a tilt value of 0.0 (this is the problem):
Any suggestions would be appreciated, and thank you for reading.

